![]() Talking is a large part of Moebius, yet a majority of the delivery is absolutely cringe-worthy. Nothing about them says “I am a human being,” instead “I am a poorly-animated character in a video game.” It’s very jarring when the backgrounds are visually appealing, but the characters and the animation appear as if you’re swimming through tepid gelatin. Not in the sense that they’re low resolution they’re just ugly. The character models in Moebius are ugly. Malachi’s skills in appraisal and evaluation garner the attention of a government organization named FITA, which tasks Malachi with traveling around the globe and finding people who represent various important historical figures. Malachi is aided by his assistant Gretchen, who provides him with new leads and information about various dealings in his antique shop, along with David, Malachi’s bodyguard. Moebius puts the player in the shoes of Malachi Rector, a wealthy antiques dealer who travels the world in search of new wares. Unfortunately, it’s not the return to form that fans might expect. With that sort of pedigree, it’s no real surprise that the Kickstarter was funded with over $435,000. ![]() It’s a modern-day point-and-click adventure game by Jane Jensen, the same person that brought us Gabriel Knight. Moebius: Empire Rising presents a lot of promise. Are we as a species doomed to repeat past mistakes, stuck in an endless loop of the same few historical figureheads changing the course of history? Moebius attempts to answer this question, but is often hampered by bland, nonsensical puzzles and a lack of meaningful characters. ![]()
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